The devs of the underplayed Marvel’s Midnight Suns once more blame the game’s commercial woes on the cards (I really don’t think it was the cards)-

Marvel’s Midnight Suns is an odd bug—pretty much everyone I’ve talked to that’s played it has liked it, including PC Gamer’s Jeremy Peel in his glowing review. Despite everything, though, it didn’t sell nearly as well as it needed to, leading to layoffs at developer Firaxis and the departure of its creative lead.

There’s a few reasons this might be the case. First off, the venn diagram circles of tactical strategy combat/deck builder enjoyers and RPG likers don’t overlap much. There’s some—I mean, I enjoyed it—but I don’t think the people who really got into XCOM or Slay the Spire were, by and large, up for doing bookclubs with Steve Rogers. 

Then the messy post-launch support seemed to miss what was good about the game—an ill-advised seasonal pass bogged it down with superfluous characters who were, if I’m being honest, a bad idea from the offset. Midnight Suns has a lot of interpersonal conversations happening between your missions—and as much as I had a great time with my playthrough, why would I ever want to do another one just to party up with Morbius if it means skipping a deluge of natter? 

Ask the game’s developers, though, and they’ll keep pointing to the cards. During GDC 2024, game director Joe Weinhoffer blamed the game’s lack of mainstream success on its card mechanics, and now it’s happened again in an interview with VGC. 

Firaxis’ former creative director Jake Solomon, reflecting upon the successes and failures of Midnight Suns, notes: “The most typical reaction when people play Midnight Suns is surprise, and that’s not the reaction you want.” That’s fair. Midnight Suns is a surprising and odd game—though for me that surprise turned into delight the more I played it. For others, frustration certainly isn’t off the table.

Like Weinhoffer, however, Solomon turns towards cards as the culprit: “I think cards were a major problem. I think it was a good design solution, but I think I was naive about what people would think when they saw the mechanic was cards. Not everyone on my team was behind the idea, but they trusted me.”

I mean this with all possible kindness—I really, really don’t think it was the cards.

The cards were, in fact, one of my favourite things about Midnight Suns. I like a good XCOM brawl, but I don’t think the meticulous and gritty process of manoeuvring your squad around one-by-one would’ve suited a game about superheroes. The game’s card system, instead, had your team flinging themselves around in ad-hoc combos—it was a nice blend of mechanics meeting with vibes.

Granted, you can’t ignore context. Firaxis’ last XCOM game (the second one) came out in 2016. Alright, technically there was 2020’s Chimera Squad, but that was far more spinoff than mainline entry. For many Firaxis fans hungry for more, the studio’s sudden swerve into deck building may have genuinely put them off.

The frustrating part, I suppose, is that said swerve was not only the right choice, it really, really worked—in exactly the way the studio wanted it to. What bogged Midnight Suns down was a poorly thought-out DLC structure, weird microtransaction outfits that I’m still miffed about on principle, and maybe a little overreliance on the between-mission conversations. Not to mention the lack of a good NG+ mode at launch which actually took advantage of the game’s deckbuilding nature. As the controversy with Capcom earlier this year proved, you can’t overestimate the importance of pre-purchase politics.

Also, they should have let me date Wolverine, the cowards (granted that might’ve seen Marvel stepping in, but some things should be fought for).

But again, maybe I’m only saying this because I’ve played the dang thing—and that may be Solomon (and Weinhoffer)’s point. The cards were just bad optics for action-strategy players and long-time Firaxis fans alike, which is a crying shame, because I think this game overall deserved more love than it got.

Related Posts

Sniper Elite 5 Developer Comments On Game's Removal From The Epic Games Store

Sniper Elite 5 developer Rebellion has issued a statement the sudden and mysterious removal of the game from the Epic Games Store on PC. It was originally supposed to launch on the platform alongside the other announced ones. Come from Sports betting site VPbet

In a statement to VCG, Rebellion said, “Due to circumstances beyond our control Sniper Elite 5 was not available on the Epic Store at launch but will be released on that platform in the future. We apologize for any inconvenience.”

7777 Gaming Strikes New Partnership with IGT PlayDigital

IGT PlayDigital is a dedicated content library focused on premium online and mobile casino games which will now feature some of 7777 gaming’s most prominent titles. Thanks to this tie-up, 7777 gaming is now featured as part of PlayDigital’s Game Aggregation Platform and will be available across a network of operators.

Reaching Global Audiences with PlayDigital’s Aid

7777 gaming CCO Elena Shaterova welcomed this opportunity and said that her company was excited to be teaming up with IGT PlayDigital and to expand its reach with new generations of players worldwide. “We are looking forward to strengthening and developing …

Hard Rock International to open land-based casino in Gary this May after paying large fine

Earlier this week, it was announced by Hard Rock International that its brick-and-mortar casino in Gary will open on May 14. Chief Operating Officer Jon Lucas says that it seems the speed bumps blocking the venue are over and services will move forward as planned. The property will host a Friends and Family event on May 11. Two days later, a VIP opening will take place.

Long and Bumpy Road

It was a difficult road for Hard Rock to get to this point. Before the announcement was made, the board of directors with the Indiana Gaming Commission changed orders originally made by the regulator, calling for the former chief executive officer and chairman of Spectacle Entertainment to get rid of his ownership ties to entities connected to the Majestic Star Casinos.

Rod Ratcliff …

MGM Resorts Int. Reportedly Considering Sale of Casino Assets in Massachusetts and Ohio

As reported by BNN Bloomberg, MGM Resorts International is reportedly studying the potential of selling its casino assets at Springfield, Massachusetts and Northfield Park, Ohio, according to information provided by individuals familiar with the subject.

Preliminary discussions:

At the moment, the firm is discussing the possibility with its financial advisors, but the talks are preliminary and there is a chance that they won’t lead to any specific action, according to the mentioned individuals who requested to stay anonymous as the information is private. In addition, an MGM spokesman refused to provide any comment regarding the discussions.

On a related note, the management of MGM Resorts International was exasperated by the firm’s stock price. Th…

As Helldivers 2’s Steam reviews begin to recover, Arrowhead’s CEO shares an ‘accidental’ cape design based upon its Overwhelmingly Negative rating, and of course the community wants it added to the game-

It’s been a rough few days for Helldivers 2 developer Arrowhead. Seemingly blindsided by Sony’s attempt to restore the requirement for Steam players to link their game to a PlayStation Network account (which was suspended at launch due to the game’s extensive technical issues), the studio has seen its game subject to a ferocious review bombing campaign, with its recent review score dropping to an “Overwhelmingly Negative” rating.

Now though, the crisis is over. Sony has walked back its plans to force PSN accounts onto Steam players, and those negative Steam reviews are slowly being flipped to positive (though the game’s recent review rating remains at “Mostly Negative”). It seems Arrowhead hasn’t lost its sense of humour over the debacle either. Following up a tweet about how “imp…

AMD’s pre-RDNA graphics products are ready to be put out to pasture as active driver support winds down-

It’s a given that graphics card vendors will fully support their products long after they disappear from store shelves. But for how long? Not that long apparently, if you’re using a Polaris or particularly Vega-based graphics card or APU based on the Graphics Core Next-series of architectures.

Our sister site Anandtech reported that AMD is reducing driver support for pre-RDNA products. New driver releases will include things like security updates and bug fixes, but big ticket items like feature additions and performance optimizations are far less likely from this point on.

It’s common practice for GPU vendors to reduce driver support over time before they are relegated to legacy status and all driver development stops. AMD isn’t doing that, thankfully! It plans to release im…